
Turn an inspiration photo into glass choices you can actually use.
BIGGFISH / Romy Randev
BIGGFISH is the independent practice of Romy Randev—an artist, filmmaker and software developer with a background in architecture.
Turn an inspiration photo into glass choices you can actually use.
Architecture informs the structure; filmmaking shapes the story; glass brings an eye for material. Software makes the ideas useful.
Selected work
Tools for glass artists, work made in glass, film, records that stay useful and an illustrated world. Explore the projects, then follow the threads between them.
01 / Visual platform family
Four web apps for glass artists connect to the only online glass resource of its kind, bringing learning materials, product data, color matching, template planning, kiln schedules and studio records together.
Explore the platform family ↗
02 / Glass and light
Looma Studios is Romy Randev’s glass-art practice: colour in panels, furniture and illuminated objects. Working with physical material also shapes the digital tools he makes for creative people.
Explore the glass work
03 / Short film
A time-lapse short film about the Buddhist idea of transition between life and death. Romy made the film; the music is by Pandit Randev and Hugh Marsh, from Silent Thunder.
Watch the film and read its story
04 / Physical-to-digital records
Living, updateable pages for objects and places: histories, documents, permissions, photos, maps and public scan experiences kept with the thing they describe.
Open the Everglyph case study ↗
05 / Creative-asset archive
An illustrated character system and interactive collectible world, originally created through NFT technology. The archived collection now lives alongside a searchable browser, character builder, lore and small games.
Open the Poco Pups case study ↗
Independent studio · Founded 2011
I studied architecture and have spent three decades moving between digital media, software, filmmaking and work in glass. BIGGFISH is where those ways of seeing and making meet.
More about Romy ↗Ways to work together
Some projects begin with a working product. Others begin with a character, collection or visual language. The best ones may need both.
01 / Digital products
Plan and build interfaces for visual records, specialist tools and connected workflows—so people can find, compare and act on what matters.
See the platform build path ↘02 / Creative worlds
If your idea starts with characters, an illustrated collection or a visual identity, develop its art direction, structure and digital expression without losing what makes it distinctive.
Discuss art direction ↗A path for product work
You do not need to know the whole product on day one. Start with the messy material, the people who need it and the action you want them to take.
If your product, material library, archive or media collection is hard to use, start here. We audit the structure, data and assets, then define the first useful pilot.
Turn a meaningful slice of real records into a working prototype with search, filtering, visual comparison and one useful configurator or visualization flow.
Build the production version: data model, interface, workflows, permissions, administration, integrations, launch materials and support.
A world to shape or a product to build?
Tell us whether you are building a digital product, shaping a creative world or connecting the two. Who is it for, and what would you like people to be able to do or feel? You do not need to prepare assets or a full brief before we talk. A short note is enough to find a sensible first step.
See ways to work together