BIGGFISH / Romy Randev

Art, film, and software.

BIGGFISH is the independent practice of Romy Randev—an artist, filmmaker and software developer with a background in architecture.

Architecture informs the structure; filmmaking shapes the story; glass brings an eye for material. Software makes the ideas useful.

Selected work

One practice, many forms.

Tools for glass artists, work made in glass, film, records that stay useful and an illustrated world. Explore the projects, then follow the threads between them.

02 / Glass and light

Looma Studios

Looma Studios is Romy Randev’s glass-art practice: colour in panels, furniture and illuminated objects. Working with physical material also shapes the digital tools he makes for creative people.

Explore the glass work
Five tall multicoloured striped glass panels leaning against a white wall

03 / Short film

Bardo

A time-lapse short film about the Buddhist idea of transition between life and death. Romy made the film; the music is by Pandit Randev and Hugh Marsh, from Silent Thunder.

Watch the film and read its story
Black-and-white wooded hillside beneath clouds, overlaid with the Bardo title and a film credit for Romy Randev

04 / Physical-to-digital records

Everglyph

Living, updateable pages for objects and places: histories, documents, permissions, photos, maps and public scan experiences kept with the thing they describe.

Open the Everglyph case study ↗
Everglyph on a laptop at a museum registrar's desk beside a labeled ceramic bowl

05 / Creative-asset archive

Poco Pups

An illustrated character system and interactive collectible world, originally created through NFT technology. The archived collection now lives alongside a searchable browser, character builder, lore and small games.

Open the Poco Pups case study ↗
Poco Pups live collection browser showing the identity, pack totals, filters and illustrated character grid

Independent studio · Founded 2011

Art direction, product strategy and working code.

I studied architecture and have spent three decades moving between digital media, software, filmmaking and work in glass. BIGGFISH is where those ways of seeing and making meet.

More about Romy ↗

A path for product work

From first map to working product.

You do not need to know the whole product on day one. Start with the messy material, the people who need it and the action you want them to take.

01

Information Architecture Sprint

If your product, material library, archive or media collection is hard to use, start here. We audit the structure, data and assets, then define the first useful pilot.

02

Interactive Data Pilot

Turn a meaningful slice of real records into a working prototype with search, filtering, visual comparison and one useful configurator or visualization flow.

03

Visual Platform Build

Build the production version: data model, interface, workflows, permissions, administration, integrations, launch materials and support.

A world to shape or a product to build?

Start with a conversation.

Tell us whether you are building a digital product, shaping a creative world or connecting the two. Who is it for, and what would you like people to be able to do or feel? You do not need to prepare assets or a full brief before we talk. A short note is enough to find a sensible first step.

See ways to work together

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